Learn. Build. Create. SimCityEDU

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Between SimCity for Schools, 3D printing and LEGO Robots, education today is pretty awesome!

Educators will be able to create and share digital SimCity-based lesson plans that will encourage students to think critically about the challenges facing modern cities. In the classroom, SimCity will be more than a game – it will be a way for the next generation of leaders to hone their skills through urban planning, environmental management and socio-economic development.

“For decades, SimCity has been embraced by the educational community as an engaging videogame that also provides a powerful learning experience, teaching problem solving skills through imaginative civic gameplay,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. “We want to up the ante of SimCity’s educational influence. Through our partnership with GlassLab, SimCity will become the foundation of a program to re-imagine learning in a way that will inspire today’s youth to get excited about STEM education and become the problem solvers of tomorrow.”

EA and GlassLab Announce SimCityEDU – Inspiring the Next Generation Through Play | Business Wire

via The Verge

Koubachi Connected Plant Sensor

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Here’s a very cool connected device for those of us who need help with the house plants. Grand St. is offering the Koubachi plant sensor currently and looks great measuring light, humidity and temperature linked with wifi and a smartphone app to ensure minimal vegetation carnage. If you added ifttt into the equation you could really get connected.

We Pay for Digital Media

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With a family of 5 and a lot of screens our bill is likely at least as high if not much more. AppleTV is our go to for movies on demand and the number of apps (in both app stores) we’ve utilized year over year is too high to try and tabulate.  I’m not opposed to paying for quality and utility and have certainly entered my password countless times.  Those small tolls really add up.

Nick Bilton explains …

I was tallying my spending of the last year, and much to my surprise, I spent $2,403 in one category. No, that wasn’t on clothes. It wasn’t on my most recent vacation, either. And it wasn’t the total of all my parking tickets (though that did feel as if it came close).

The $2,403 is what I spent on digital media.

But wait, people are spending money online? On media? Didn’t music industry executives declare, “People won’t pay for things online!”? Yes, as did movie industry executives. TV, radio, book, newspaper and magazine bigwigs, too, have all made similar claims over the last decade.

Well, those apocalyptic predictions turn out to be wrong.

I am spending more on digital media than I used to spend on the physical stuff. (The federal government says the average American family spent $2,572 on all entertainment, not just digital, in 2011.) And I know why I am spending more on digital media.

Digital media, unlike its slow cousin, is immediate. In the past, if friends mentioned a good book they had just finished, people made a note (mental or on a scrap of paper) to pick it up during their next visit to the bookstore or library. The same went for other items like CDs, DVDs or magazines.

via NYTimes.com.