5 year old’s excess in-app purchasing highlights the real issue

So how did a 5 year old rack up such an expensive bill in just 10 minutes? He purchased one bundle of 333 keys, one of 90,000 darts, and another of 333 bombs that each cost 69.99 GBP ($105 USD). A number of smaller purchases added up to the final total. [phoneArena]

I’ve got three kids and we’ve discovered this problem, though thankfully to a much lesser degree. It’s easy for someone without kids to look at this and quickly say it’s bad parenting and you should watch what they are doing more closely. I agree … but the real issue is how the password system works.

When you enter your password for a download (and particularly in iOS) the gate stays open for a period of time allowing in-game purchases or even subsequent downloads through. It’s designed to make life more simple but since there are absolutely NO kid controls or functions it’s pretty easy to fall into the rabbit hole.  Just watch a kid aggressively try to clear the between level BS messaging in most “free” games ….

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